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Monkey MAC
killer taxi company General Tso's Alliance
562
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Posted - 2013.09.19 11:58:00 -
[1] - Quote
Banning Hammer wrote:Only few people was using the AR before the Aim-assist, just look back.. you won't see many AR QQing threads. Most of the QQing was about the MD, but curiously ... no one is QQing about the MD anymore ? You have to be blind or stupid to don't see that the AA is the real problem, or both.
Or you know it might be hit detection, since MD hit detection was fixed the same time flaylock was released, yet the ar struggled with hit detection all the way to .4
But humour me this, why did no one complain when hit detection for the ar was broke, was it prehaps the weapon was a closer semblance to balance back then? When yoj could peek round a corner with out getting 50 ar rounds in your face, you could actually run across 20m of terrain before being butchered?!
Im not saying the old ar was perfect, it prehaps could have done with a little more power BACK THEN however now its too powerful, and so is the scrambler (a little less so, but still too much), the sweetmspot exsists somewhere between the 30% dps from .3 and 90% dps of .4, I would say between 75-85% of its current power would be perfect.
But then you need to buff the shotgun, sniper up a little!! |
Monkey MAC
killer taxi company General Tso's Alliance
563
|
Posted - 2013.09.19 12:16:00 -
[2] - Quote
Banning Hammer wrote:Monkey MAC wrote:Banning Hammer wrote:Only few people was using the AR before the Aim-assist, just look back.. you won't see many AR QQing threads. Most of the QQing was about the MD, but curiously ... no one is QQing about the MD anymore ? You have to be blind or stupid to don't see that the AA is the real problem, or both. Or you know it might be hit detection, since MD hit detection was fixed the same time flaylock was released, yet the ar struggled with hit detection all the way to .4 But humour me this, why did no one complain when hit detection for the ar was broke, was it prehaps the weapon was a closer semblance to balance back then? When yoj could peek round a corner with out getting 50 ar rounds in your face, you could actually run across 20m of terrain before being butchered?! Im not saying the old ar was perfect, it prehaps could have done with a little more power BACK THEN however now its too powerful, and so is the scrambler (a little less so, but still too much), the sweetmspot exsists somewhere between the 30% dps from .3 and 90% dps of .4, I would say between 75-85% of its current power would be perfect. But then you need to buff the shotgun, sniper up a little!! The MD works perfectly fine.. the same as before 1.4, and the only improvement with the hit detection is the Aim-assist.
1.4 Patch Notes wrote: More hit detection fixes
I know the MD works just the same as .3, because that was fixed in .1, but the ar which most people dealt with wasn't now the ar hit detection is fixed over 300 dps on the mlt or over 400 dps on the proto is too much!! |
Monkey MAC
killer taxi company General Tso's Alliance
563
|
Posted - 2013.09.19 12:18:00 -
[3] - Quote
Chances Ghost wrote:this isnt a balance discussion folks...
No its a defend the ar thread, which doesn't need defending it needs balancing!! |
Monkey MAC
killer taxi company General Tso's Alliance
565
|
Posted - 2013.09.19 12:40:00 -
[4] - Quote
Chances Ghost wrote:Monkey MAC wrote:Chances Ghost wrote:this isnt a balance discussion folks...
No its a defend the ar thread, which doesn't need defending it needs balancing!! *facepalm* do you jsut assume any thread without the word nerf in it is defending something? if you read it, you may notice that the thread is pointing out a problem with the way skills and balancing efforts make the AR a popular choice.
Chances Ghost wrote:
its not that the AR is OP-á
That sounds like your defending it to me!! People are annoyed with the power of AR, you tell us its fine, thats defending it in my books!
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Monkey MAC
killer taxi company General Tso's Alliance
565
|
Posted - 2013.09.19 12:52:00 -
[5] - Quote
Chances Ghost wrote:Monkey MAC wrote:Chances Ghost wrote:Monkey MAC wrote: No its a defend the ar thread, which doesn't need defending it needs balancing!!
*facepalm* do you jsut assume any thread without the word nerf in it is defending something? if you read it, you may notice that the thread is pointing out a problem with the way skills and balancing efforts make the AR a popular choice. Chances Ghost wrote:
its not that the AR is OP-á
That sounds like your defending it to me!! People are annoyed with the power of AR, you tell us its fine, thats defending it in my books! *facepalm* again the issue isnt weather its OP or not... the issue is that because of the massive changes back and fourth in weapons the AR is the only option if you want any build stability and want a SAFE invetment for your skillpoints. and a build that will be viable no matter what match/map/ or suit you use. this thread isnt defending the AR its attacking it from another direction. if you cant identify a thread that pointsing out PROBLEMS with the AR development and instead cry "stop defending the AR" in a thread thats about FIXING IT then you have no right to comment on the situation.
Well I also happen to disagree on your points anyway.
MD was a fine and safe investment, which hasn't been changed since .1 ScR is a safe investment, hasn't changed since uprising The AR is going to get changed to the GAR so in reality it was the worst investment, because you skilled into a placeholder weapon, which is GUARANTEED to change in the next couple of months!!
its common among noobs indeed for the reasons you stated, but if you think that same logic applies to vets who have enough sp to proto multiple weapons, you've got another thing coming!!
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